Acoustic Planning Corporation

Projects

Acoustic Design for a Live Music Venue

SOUND & BAR HOWL

2016

Chuo City, Tokyo (Closed in 2021)

We provided the acoustic design for a live music venue on the basement floor of a hostel. Small spaces under 100 m², such as clubs, are highly susceptible to acoustic saturation. To address this, we utilized our originally developed prismatic column structures to ensure sufficient high-frequency sound diffusion, while also meticulously implementing low-frequency absorption.

The space is designed to fully draw out the performance of the electro-acoustic system by Yosi Horikawa during club music events. At the same time, we incorporated a variable reverberation system to accommodate live performances of classical instruments, such as flute and guitar.。

Acoustic Design Support for a Sound Art Installation

Chino Cultural Complex (Voice-Tube)

2006

Chino City, Nagano

This is a work by the sound environment designer Taiko Shono. The art piece, which functions as a sound transceiver, connects two points 20 meters apart across a courtyard using a voice-tube. The voice of the person visible in the distance through the glass sounds as if they are speaking right next to you.

We determined the optimal specifications, such as the diameter of the voice-tube and the method of its underground installation, through wave-based simulations and experiments.

Acoustic Design Support for a Sound Art Installation

Tin-Kin-Pin

2003

Tokamachi City, Niigata

This is a work by the sound environment designer Taiko Shono, installed inside the “Kyororo” tower at the Echigo-Matsunoyama Museum of Natural Science “Forest School” in Tokamachi City.

Spring water from Matsunoyama interacts with the artist’s originally developed sound objects, creating clear, refreshing tones—similar to a suikinkutsu (a Japanese “water zither”)—which reverberate throughout the Kyororo tower. The water that generates the sound returns to the terraced rice fields downstream, circulating within the natural environment.

We provided design support for the tower’s geometry surrounding the sound objects, using wave-based acoustic simulations to ensure the sound reaches the top floor of the tower.